The Empathy Reality website was designed to provide information about Videos that teach Empathy, and the video eyewear needed to see and interact with these videos.

Empathy Reality Videos will be used to teach people what it is like to be in someone else’s shoes, as well as a tool to use to teach everything. 

Empathy Reality videos will be used with the next generation of Augmented Reality, Virtual Reality, and HoloLens video eyewear. 

The next generation of video eyewear will need the highest quality Video so users can experience everything.

  • Designing Videos to help people learn to have empathy and experience what other people see, hear, and feel, will help people to have greater empathy for persons with disabilities.
  • Designing Videos to help people learn to have empathy in a social environment will teach people how interact with each other in a positive way.
  • Designing Videos to help people learn to have empathy for our planet will teach people how to have greater respect for our environment.
  • Designing Videos to help people experience other locations will be a great tool for travel agencies.

As Wikipedia defines:

  • Empathy is the capacity to understand what another person is experiencing from within the other person’s frame of reference, i.e., the capacity to place oneself in another’s shoes.
  •  Reality is the conjectured state of things as they actually exist, rather than as they may appear or might be imagined. In a wider definition, reality includes everything that is and has been, whether or not it is observable or comprehensible. A still broader definition includes everything that has existed, exists, or will exist.
  • Augmented Reality (AR), is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality. By contrast, virtual reality replaces the real world with a simulated one.  Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable. Artificial information about the environment and its objects can be overlaid on the real world.
  • Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch.
  • Microsoft HoloLens, is the premier device for Windows Holographic, Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications, with a natural user interface that the user interacts with through gaze, voice, and hand gestures. HoloLens had been in development for five years before its announcement in 2015, but was conceived earlier as the original pitch made in late 2007 for what would become the Kinect technology platform.